/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Janalai
 SD%Complete: 100
 SDComment:
 SDCategory: Zul'Aman
 EndScriptData */

#include "ScriptPCH.h"
#include "zulaman.h"
#include "GridNotifiers.h"

enum eEnums {
    SAY_AGGRO = -1568000,
    SAY_FIRE_BOMBS = -1568001,
    SAY_SUMMON_HATCHER = -1568002,
    SAY_ALL_EGGS = -1568003,
    SAY_BERSERK = -1568004,
    SAY_SLAY_1 = -1568005,
    SAY_SLAY_2 = -1568006,
    SAY_DEATH = -1568007,
    SAY_EVENT_STRANGERS = -1568008,
    SAY_EVENT_FRIENDS = -1568009,

// Jan'alai
    SPELL_FLAME_BREATH = 43140,
    SPELL_FIRE_WALL = 43113,
    SPELL_ENRAGE = 44779,
    SPELL_SUMMON_PLAYERS = 43097,
    SPELL_TELE_TO_CENTER = 43098, // coord
    SPELL_HATCH_ALL = 43144,
    SPELL_BERSERK = 45078,

// -- Fire Bob Spells
    SPELL_FIRE_BOMB_CHANNEL = 42621, // last forever
    SPELL_FIRE_BOMB_THROW = 42628, // throw visual
    SPELL_FIRE_BOMB_DUMMY = 42629, // bomb visual
    SPELL_FIRE_BOMB_DAMAGE = 42630,

// --Summons
    MOB_AMANI_HATCHER = 23818,
    MOB_HATCHLING = 23598, // 42493
    MOB_EGG = 23817,
    MOB_FIRE_BOMB = 23920,

// -- Hatcher Spells
    SPELL_HATCH_EGG = 43734, // 42471

// -- Hatchling Spells
    SPELL_FLAMEBUFFET = 43299
};

const int area_dx = 44;
const int area_dy = 51;

float JanalainPos[1][3] = { { -33.93f, 1149.27f, 19 } };

float FireWallCoords[4][4] = { { -10.13f, 1149.27f, 19, 3.1415f }, { -33.93f,
        1123.90f, 19, 0.5f * 3.1415f }, { -54.80f, 1150.08f, 19, 0 }, { -33.93f,
        1175.68f, 19, 1.5f * 3.1415f } };

float hatcherway[2][5][3] = { { { -87.46f, 1170.09f, 6 },
        { -74.41f, 1154.75f, 6 }, { -52.74f, 1153.32f, 19 }, { -33.37f,
                1172.46f, 19 }, { -33.09f, 1203.87f, 19 } }, { { -86.57f,
        1132.85f, 6 }, { -73.94f, 1146.00f, 6 }, { -52.29f, 1146.51f, 19 }, {
        -33.57f, 1125.72f, 19 }, { -34.29f, 1095.22f, 19 } } };
class boss_janalai: public CreatureScript {
public:

    boss_janalai() :
            CreatureScript("boss_janalai") {
    }

    struct boss_janalaiAI: public ScriptedAI {
        boss_janalaiAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();

            SpellEntry *TempSpell = GET_SPELL(SPELL_HATCH_EGG);
            if (TempSpell && TempSpell->EffectImplicitTargetA[0] != 1) {
                TempSpell->EffectImplicitTargetA[0] = 1;
                TempSpell->EffectImplicitTargetB[0] = 0;
            }
        }

        InstanceScript *pInstance;

        uint32 FireBreathTimer;
        uint32 BombTimer;
        uint32 BombSequenceTimer;
        uint32 BombCount;
        uint32 HatcherTimer;
        uint32 EnrageTimer;

        bool noeggs;
        bool enraged;
        bool isBombing;

        bool isFlameBreathing;

        uint64 FireBombGUIDs[40];

        void Reset() {
            if (pInstance)
                pInstance->SetData(DATA_JANALAIEVENT, NOT_STARTED);

            FireBreathTimer = 8000;
            BombTimer = 30000;
            BombSequenceTimer = 1000;
            BombCount = 0;
            HatcherTimer = 10000;
            EnrageTimer = MINUTE * 5 * IN_MILLISECONDS;

            noeggs = false;
            isBombing = false;
            enraged = false;

            isFlameBreathing = false;

            for (uint8 i = 0; i < 40; ++i)
                FireBombGUIDs[i] = 0;

            HatchAllEggs(1);
        }

        void JustDied(Unit* /*Killer*/) {
            DoScriptText(SAY_DEATH, me);

            if (pInstance)
                pInstance->SetData(DATA_JANALAIEVENT, DONE);
        }

        void KilledUnit(Unit* /*victim*/) {
            DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
        }

        void EnterCombat(Unit * /*who*/) {
            if (pInstance)
                pInstance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);

            DoScriptText(SAY_AGGRO, me);
            //        DoZoneInCombat();
        }

        void DamageDealt(Unit *pTarget, uint32 &damage,
                DamageEffectType /*damagetype*/) {
            if (isFlameBreathing) {
                if (!me->HasInArc(M_PI / 6, pTarget))
                    damage = 0;
            }
        }

        void FireWall() {
            uint8 WallNum;
            Creature* wall = NULL;
            for (uint8 i = 0; i < 4; ++i) {
                if (i == 0 || i == 2)
                    WallNum = 3;
                else
                    WallNum = 2;

                for (uint8 j = 0; j < WallNum; j++) {
                    if (WallNum == 3)
                        wall = me->SummonCreature(MOB_FIRE_BOMB,
                                FireWallCoords[i][0],
                                FireWallCoords[i][1] + 5 * (j - 1),
                                FireWallCoords[i][2], FireWallCoords[i][3],
                                TEMPSUMMON_TIMED_DESPAWN, 15000);
                    else
                        wall = me->SummonCreature(MOB_FIRE_BOMB,
                                FireWallCoords[i][0] - 2 + 4 * j,
                                FireWallCoords[i][1], FireWallCoords[i][2],
                                FireWallCoords[i][3], TEMPSUMMON_TIMED_DESPAWN,
                                15000);
                    if (wall)
                        wall->CastSpell(wall, SPELL_FIRE_WALL, true);
                }
            }
        }

        void SpawnBombs() {
            float dx, dy;
            for (int i(0); i < 40; ++i) {
                dx = float(irand(-area_dx / 2, area_dx / 2));
                dy = float(irand(-area_dy / 2, area_dy / 2));

                Creature* bomb = DoSpawnCreature(MOB_FIRE_BOMB, dx, dy, 0, 0,
                        TEMPSUMMON_TIMED_DESPAWN, 15000);
                if (bomb)
                    FireBombGUIDs[i] = bomb->GetGUID();
            }
            BombCount = 0;
        }

        bool HatchAllEggs(uint32 uiAction) //1: reset, 2: isHatching all
                {
            std::list<Creature*> templist;
            float x, y, z;
            me->GetPosition(x, y, z);

            {
                CellPair pair(Trinity::ComputeCellPair(x, y));
                Cell cell(pair);
                cell.data.Part.reserved = ALL_DISTRICT;
                cell.SetNoCreate();

                Trinity::AllCreaturesOfEntryInRange check(me, MOB_EGG, 100);
                Trinity::CreatureListSearcher<
                        Trinity::AllCreaturesOfEntryInRange> searcher(me,
                        templist, check);

                TypeContainerVisitor<
                        Trinity::CreatureListSearcher<
                                Trinity::AllCreaturesOfEntryInRange>,
                        GridTypeMapContainer> cSearcher(searcher);

                cell.Visit(pair, cSearcher, *(me->GetMap()));
            }

            //sLog->outError("Eggs %d at middle", templist.size());
            if (!templist.size())
                return false;

            for (std::list<Creature*>::const_iterator i = templist.begin();
                    i != templist.end(); ++i) {
                if (uiAction == 1)
                    (*i)->SetDisplayId(10056);
                else if (uiAction == 2 && (*i)->GetDisplayId() != 11686)
                    (*i)->CastSpell(*i, SPELL_HATCH_EGG, false);
            }
            return true;
        }

        void Boom() {
            std::list<Creature*> templist;
            float x, y, z;
            me->GetPosition(x, y, z);

            {
                CellPair pair(Trinity::ComputeCellPair(x, y));
                Cell cell(pair);
                cell.data.Part.reserved = ALL_DISTRICT;
                cell.SetNoCreate();

                Trinity::AllCreaturesOfEntryInRange check(me, MOB_FIRE_BOMB,
                        100);
                Trinity::CreatureListSearcher<
                        Trinity::AllCreaturesOfEntryInRange> searcher(me,
                        templist, check);

                TypeContainerVisitor<
                        Trinity::CreatureListSearcher<
                                Trinity::AllCreaturesOfEntryInRange>,
                        GridTypeMapContainer> cSearcher(searcher);

                cell.Visit(pair, cSearcher, *(me->GetMap()));
            }
            for (std::list<Creature*>::const_iterator i = templist.begin();
                    i != templist.end(); ++i) {
                (*i)->CastSpell(*i, SPELL_FIRE_BOMB_DAMAGE, true);
                (*i)->RemoveAllAuras();
            }
        }

        void HandleBombSequence() {
            if (BombCount < 40) {
                if (Unit *FireBomb = Unit::GetUnit((*me), FireBombGUIDs[BombCount])) {
                    FireBomb->RemoveFlag(UNIT_FIELD_FLAGS,
                            UNIT_FLAG_NOT_SELECTABLE);
                    DoCast(FireBomb, SPELL_FIRE_BOMB_THROW, true);
                    FireBomb->SetFlag(UNIT_FIELD_FLAGS,
                            UNIT_FLAG_NOT_SELECTABLE);
                }
                ++BombCount;
                if (BombCount == 40) {
                    BombSequenceTimer = 5000;
                } else
                    BombSequenceTimer = 100;
            } else {
                Boom();
                isBombing = false;
                BombTimer = urand(20000, 40000);
                me->RemoveAurasDueToSpell(SPELL_FIRE_BOMB_CHANNEL);
                if (EnrageTimer <= 10000)
                    EnrageTimer = 0;
                else
                    EnrageTimer -= 10000;
            }
        }

        void UpdateAI(const uint32 diff) {
            if (isFlameBreathing) {
                if (!me->IsNonMeleeSpellCasted(false))
                    isFlameBreathing = false;
                else
                    return;
            }

            if (isBombing) {
                if (BombSequenceTimer <= diff)
                    HandleBombSequence();
                else
                    BombSequenceTimer -= diff;
                return;
            }

            if (!UpdateVictim())
                return;

            //enrage if under 25% hp before 5 min.
            if (!enraged && HealthBelowPct(25))
                EnrageTimer = 0;

            if (EnrageTimer <= diff) {
                if (!enraged) {
                    DoCast(me, SPELL_ENRAGE, true);
                    enraged = true;
                    EnrageTimer = 300000;
                } else {
                    DoScriptText(SAY_BERSERK, me);
                    DoCast(me, SPELL_BERSERK, true);
                    EnrageTimer = 300000;
                }
            } else
                EnrageTimer -= diff;

            if (BombTimer <= diff) {
                DoScriptText(SAY_FIRE_BOMBS, me);

                me->AttackStop();
                me->GetMotionMaster()->Clear();
                DoTeleportTo(JanalainPos[0][0], JanalainPos[0][1],
                        JanalainPos[0][2]);
                me->StopMoving();
                DoCast(me, SPELL_FIRE_BOMB_CHANNEL, false);
                //DoTeleportPlayer(me, JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2], 0);
                //DoCast(me, SPELL_TELE_TO_CENTER, true);

                FireWall();
                SpawnBombs();
                isBombing = true;
                BombSequenceTimer = 100;

                //Teleport every Player into the middle
                Map* pMap = me->GetMap();
                if (!pMap->IsDungeon())
                    return;
                Map::PlayerList const &PlayerList = pMap->GetPlayers();
                for (Map::PlayerList::const_iterator i = PlayerList.begin();
                        i != PlayerList.end(); ++i)
                    if (Player* i_pl = i->getSource())
                        if (i_pl->isAlive())
                            DoTeleportPlayer(i_pl,
                                    JanalainPos[0][0] - 5 + rand() % 10,
                                    JanalainPos[0][1] - 5 + rand() % 10,
                                    JanalainPos[0][2], 0);
                //DoCast(Temp, SPELL_SUMMON_PLAYERS, true) // core bug, spell does not work if too far
                return;
            } else
                BombTimer -= diff;

            if (!noeggs) {
                if (HealthBelowPct(35)) {
                    DoScriptText(SAY_ALL_EGGS, me);

                    me->AttackStop();
                    me->GetMotionMaster()->Clear();
                    DoTeleportTo(JanalainPos[0][0], JanalainPos[0][1],
                            JanalainPos[0][2]);
                    me->StopMoving();
                    DoCast(me, SPELL_HATCH_ALL, false);
                    HatchAllEggs(2);
                    noeggs = true;
                } else if (HatcherTimer <= diff) {
                    if (HatchAllEggs(0)) {
                        DoScriptText(SAY_SUMMON_HATCHER, me);
                        me->SummonCreature(MOB_AMANI_HATCHER,
                                hatcherway[0][0][0], hatcherway[0][0][1],
                                hatcherway[0][0][2], 0,
                                TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
                        me->SummonCreature(MOB_AMANI_HATCHER,
                                hatcherway[1][0][0], hatcherway[1][0][1],
                                hatcherway[1][0][2], 0,
                                TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
                        HatcherTimer = 90000;
                    } else
                        noeggs = true;
                } else
                    HatcherTimer -= diff;
            }

            EnterEvadeIfOutOfCombatArea(diff);

            DoMeleeAttackIfReady();

            if (FireBreathTimer <= diff) {
                if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) {
                    me->AttackStop();
                    me->GetMotionMaster()->Clear();
                    DoCast(pTarget, SPELL_FLAME_BREATH, false);
                    me->StopMoving();
                    isFlameBreathing = true;
                }
                FireBreathTimer = 8000;
            } else
                FireBreathTimer -= diff;
        }
    };

    CreatureAI* GetAI(Creature* creature) const {
        return new boss_janalaiAI(creature);
    }
};

class mob_janalai_firebomb: public CreatureScript {
public:

    mob_janalai_firebomb() :
            CreatureScript("mob_janalai_firebomb") {
    }

    struct mob_janalai_firebombAI: public ScriptedAI {
        mob_janalai_firebombAI(Creature *c) :
                ScriptedAI(c) {
        }

        void Reset() {
        }

        void SpellHit(Unit * /*caster*/, const SpellEntry *spell) {
            if (spell->Id == SPELL_FIRE_BOMB_THROW)
                DoCast(me, SPELL_FIRE_BOMB_DUMMY, true);
        }

        void EnterCombat(Unit* /*who*/) {
        }

        void AttackStart(Unit* /*who*/) {
        }

        void MoveInLineOfSight(Unit* /*who*/) {
        }

        void UpdateAI(const uint32 /*diff*/) {
        }
    };

    CreatureAI* GetAI(Creature* creature) const {
        return new mob_janalai_firebombAI(creature);
    }
};

class mob_janalai_hatcher: public CreatureScript {
public:

    mob_janalai_hatcher() :
            CreatureScript("mob_janalai_hatcher") {
    }

    struct mob_janalai_hatcherAI: public ScriptedAI {
        mob_janalai_hatcherAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();
        }

        InstanceScript *pInstance;

        uint32 waypoint;
        uint32 HatchNum;
        uint32 WaitTimer;

        bool side;
        bool hasChangedSide;
        bool isHatching;

        void Reset() {
            me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
            side = (me->GetPositionY() < 1150);
            waypoint = 0;
            isHatching = false;
            hasChangedSide = false;
            WaitTimer = 1;
            HatchNum = 0;
        }

        bool HatchEggs(uint32 num) {
            std::list<Creature*> templist;
            float x, y, z;
            me->GetPosition(x, y, z);

            {
                CellPair pair(Trinity::ComputeCellPair(x, y));
                Cell cell(pair);
                cell.data.Part.reserved = ALL_DISTRICT;
                cell.SetNoCreate();

                Trinity::AllCreaturesOfEntryInRange check(me, 23817, 50);
                Trinity::CreatureListSearcher<
                        Trinity::AllCreaturesOfEntryInRange> searcher(me,
                        templist, check);

                TypeContainerVisitor<
                        Trinity::CreatureListSearcher<
                                Trinity::AllCreaturesOfEntryInRange>,
                        GridTypeMapContainer> cSearcher(searcher);

                cell.Visit(pair, cSearcher, *(me->GetMap()));
            }

            //sLog->outError("Eggs %d at %d", templist.size(), side);

            for (std::list<Creature*>::const_iterator i = templist.begin();
                    i != templist.end() && num > 0; ++i)
                if ((*i)->GetDisplayId() != 11686) {
                    (*i)->CastSpell(*i, SPELL_HATCH_EGG, false);
                    num--;
                }

            return num == 0; // if num == 0, no more templist
        }

        void EnterCombat(Unit* /*who*/) {
        }
        void AttackStart(Unit* /*who*/) {
        }
        void MoveInLineOfSight(Unit* /*who*/) {
        }
        void MovementInform(uint32, uint32) {
            if (waypoint == 5) {
                isHatching = true;
                HatchNum = 1;
                WaitTimer = 5000;
            } else
                WaitTimer = 1;
        }

        void UpdateAI(const uint32 diff) {
            if (!pInstance
                    || !(pInstance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) {
                me->DisappearAndDie();
                return;
            }

            if (!isHatching) {
                if (WaitTimer) {
                    me->GetMotionMaster()->Clear();
                    me->GetMotionMaster()->MovePoint(0,
                            hatcherway[side][waypoint][0],
                            hatcherway[side][waypoint][1],
                            hatcherway[side][waypoint][2]);
                    ++waypoint;
                    WaitTimer = 0;
                }
            } else {
                if (WaitTimer <= diff) {
                    if (HatchEggs(HatchNum)) {
                        ++HatchNum;
                        WaitTimer = 10000;
                    } else if (!hasChangedSide) {
                        side = side ? 0 : 1;
                        isHatching = false;
                        waypoint = 3;
                        WaitTimer = 1;
                        hasChangedSide = true;
                    } else
                        me->DisappearAndDie();
                } else
                    WaitTimer -= diff;
            }
        }
    };

    CreatureAI* GetAI(Creature* creature) const {
        return new mob_janalai_hatcherAI(creature);
    }
};

class mob_janalai_hatchling: public CreatureScript {
public:

    mob_janalai_hatchling() :
            CreatureScript("mob_janalai_hatchling") {
    }

    struct mob_janalai_hatchlingAI: public ScriptedAI {
        mob_janalai_hatchlingAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();
        }

        InstanceScript *pInstance;
        uint32 BuffetTimer;

        void Reset() {
            BuffetTimer = 7000;
            if (me->GetPositionY() > 1150)
                me->GetMotionMaster()->MovePoint(0,
                        hatcherway[0][3][0] + rand() % 4 - 2,
                        1150.0f + rand() % 4 - 2, hatcherway[0][3][2]);
            else
                me->GetMotionMaster()->MovePoint(0,
                        hatcherway[1][3][0] + rand() % 4 - 2,
                        1150.0f + rand() % 4 - 2, hatcherway[1][3][2]);

            me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
        }

        void EnterCombat(Unit * /*who*/) {/*DoZoneInCombat();*/
        }

        void UpdateAI(const uint32 diff) {
            if (!pInstance
                    || !(pInstance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) {
                me->DisappearAndDie();
                return;
            }

            if (!UpdateVictim())
                return;

            if (BuffetTimer <= diff) {
                DoCast(me->getVictim(), SPELL_FLAMEBUFFET, false);
                BuffetTimer = 10000;
            } else
                BuffetTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* creature) const {
        return new mob_janalai_hatchlingAI(creature);
    }
};

class mob_janalai_egg: public CreatureScript {
public:

    mob_janalai_egg() :
            CreatureScript("mob_janalai_egg") {
    }

    CreatureAI* GetAI(Creature* creature) const {
        return new mob_janalai_eggAI(creature);
    }

    struct mob_janalai_eggAI: public ScriptedAI {
        mob_janalai_eggAI(Creature *c) :
                ScriptedAI(c) {
        }
        void Reset() {
        }
        void EnterCombat(Unit* /*who*/) {
        }
        void AttackStart(Unit* /*who*/) {
        }
        void MoveInLineOfSight(Unit* /*who*/) {
        }
        void UpdateAI(const uint32 /*diff*/) {
        }

        void SpellHit(Unit * /*caster*/, const SpellEntry *spell) {
            if (spell->Id == SPELL_HATCH_EGG) {
                DoSpawnCreature(MOB_HATCHLING, 0, 0, 0, 0,
                        TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
                me->SetDisplayId(11686);
            }
        }
    };
};

void AddSC_boss_janalai() {
    new boss_janalai();
    new mob_janalai_firebomb();
    new mob_janalai_hatcher();
    new mob_janalai_hatchling();
    new mob_janalai_egg();
}
